GoblinXNA Physics tutorials with AR

Dec 9, 2010 at 9:03 AM

Hi Ohan,

First of all thanks for making this library public. It has been very useful to us. However, I was wondering why there are no tutorials in the library that make use of markers and physics (Newton/Havok) at the same time. A simple example could be virtual balls falling on a virtual board and bouncing off it. The transform of virtual board should be dependent upon the pose of the marker in the real world.

I think it will help everyone using GoblinXNA a lot! Since through pictures on your website and videos on youtube, it can be seen that you already have developed complicated physics/AR examples, a simple tutorial showing a simple example as mentioned above would be of great help to us...


Thanks again and best regards,


Dec 9, 2010 at 4:05 PM

It is not a simple tutorial, but there is an example under the /projects directory.