May 29, 2012 at 8:43 PM
Edited May 30, 2012 at 12:09 AM
Thanks for the reply.
With Newton, i finally made a sphere react along the topography of a terrain generated with heightmap.
islandNode.Physics.Collidable = true;
islandNode.AddToPhysicsEngine = true;
islandNode.Physics.Shape = ShapeType.TriangleMesh;
Now, i'm trying to command the sphere in Physics World.
Thanks for your attention.