Jul 10, 2012 at 3:11 PM
Edited Jul 10, 2012 at 3:11 PM
oh cool thank you very much ohanoda. I kinda misinterpreted the "params" parameter at first.
so this is how it went:
MarkerNode groundMarkerNode = new MarkerNode(scene.MarkerTracker, 0);
You could just substitute the second parameter in the above constructor with an integer ranging (0-27) and representing a marker ID for one of the predefined markers stored in the following directory:
That's pretty much probably the quickest way to do it I guess. Just thought to share in case it could aid anyone in the future.
Thanks again ohanoda, great work with GoblinXNA.