i'm experiencing problems with my rotations. How do I rotate my model around another point ?
Of course I know that I have to translate it first and rotate after that but its not working. Im trying to do the rotations with Quaternions.
How does it work when I want to rotate around one axis. I already found out that i have to use something like Quaternion.CreateFromAxisAngle but its not rotating around its own center. I want to rotate a single object around its own center.
Can someone help me please ?