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Goblin and other libs?

Apr 27, 2010 at 12:24 AM
Edited Apr 27, 2010 at 9:39 PM

Hi all!

Congratulations, Ohan, great project!

Goblin and other open source libs like the argumented reality libraries bazAR (not bazaar) or (and) Bullet  are possible?

Sorry the english...


Apr 30, 2010 at 1:17 AM


I guess you're asking whether it is possible to use other open source libraries with Goblin XNA?

If so, the answer is yes. You can incorporate any libraries with Goblin XNA.

If you want to use your own physics implementation using Bullet instead of the provided one using Newton, then simply

implement your own IPhyics implementation that uses Bullet and assign your implementation to scene.PhysicsEngine when you use it.


May 2, 2010 at 12:38 AM
Edited May 2, 2010 at 12:39 AM
Hi! Yes, exactly. Thanks for the reply and (again) sorry by the bad english....