
I working on an Augmented reality Project.I have added one Geometry Node Model on the marker.How can i calculate the coordinates of the Model corresponding to the origin X = 0, Y = 0 .



I got it ..



Just struggling with the same issue.
I want to calculate the edges or better the vertices of my 3D model. How can I do that?



If you mean the dimension (size), then you can use Vector3Helper.GetDimensions(model.MinimumBoundingBox) to get it.
If you want to access the vertices used in the model, you can get model.Vertices.
Ohan

