This project is read-only.

side-by-side stereo graphics

Sep 26, 2010 at 5:16 AM

the release notes say that 3.4 supports side-by-side stereoscopic graphics. By default, StereoCamera displays frame sequential stereo. How do I change to side by side?

Coordinator
Sep 27, 2010 at 12:44 AM

Yes, it renders frame sequential stereo, but you can see how I make it side-by-side in Tutorial 13 by rendering the frames into two textures. 

Ohan

Sep 30, 2010 at 4:28 AM

thanks, i see. how do I change the screen resolution/windowsize of goblinxna? i really want a  1600x600

Coordinator
Oct 1, 2010 at 10:56 PM

In your main Game class's constructor, do

graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1600;
graphics.PreferredBackBufferHeight = 600;

If you do it outside of your constructor, then you also need to call

graphics.ApplyChanges();

Ohan