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Importing Animated .fbx objects ??

Apr 17, 2011 at 9:12 PM

Can anyone help me to import Animated .fbx objects from maya ??? I got the animated object (just an animated cube) and i tried to import that by using Animated Pipeline but its' showing me the following error....

 

Error 2 Building content threw NullReferenceException: Object reference not set to an instance of an object.   at SkinnedModelPipeline.SkinnedModelProcessor.ValidateMesh(NodeContent node, ContentProcessorContext context, String parentBoneName) in C:\Users\Raathigesh92\Desktop\GoblinXNAv3.5 (1)\GoblinXNAv3.5\tutorials\SkinnedModelPipeline\SkinnedModelProcessor.cs:line 209   at SkinnedModelPipeline.SkinnedModelProcessor.Process(NodeContent input, ContentProcessorContext context) in C:\Users\Raathigesh92\Desktop\GoblinXNAv3.5 (1)\GoblinXNAv3.5\tutorials\SkinnedModelPipeline\SkinnedModelProcessor.cs:line 44   at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAssetWorker(BuildItem item)   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.BuildAsset(BuildItem item)   at Microsoft.Xna.Framework.Content.Pipeline.BuildCoordinator.RunTheBuild()   at Microsoft.Xna.Framework.Content.Pipeline.Tasks.BuildContent.RemoteProxy.RunTheBuild(BuildCoordinatorSettings settings, TimestampCache timestampCache, ITaskItem[] sourceAssets, String[]& outputContent, String[]& rebuiltContent, String[]& intermediates, Dictionary`2& dependencyTimestamps, KeyValuePair`2[]& warnings)C:\Users\Raathigesh92\Desktop\AnimatedPP\AnimatedPipeLine\AnimatedPipeLine\Content\Cy.fbx AnimatedPipeLine

 

Please help me to solve this issue......

Thank You.

Apr 18, 2011 at 7:38 AM

Solved the Problem.....

http://graphics.cs.columbia.edu/wiki/doku.php?id=wiki:user:henderso:tutorials:fbxtoxna