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Skinned Model Processor with 3DS Max

May 12, 2011 at 9:07 PM

Hi, we are a team of students using goblin XNA for a project.

As our project advances we wanted to integrate some 3D assets and have a hard time importing it with animations working.

We tried to follow the tutorial from another user (, but as it is designed for Maya and we work with 3DS Max, it's hard to see what's wrong with our assets.

We managed to succesfully load up a model with the skinnedModelProcessor from tutorial 14, but it won't show up. Goblin gives a warning saying that "one of the meshes has no skinning data", whereas the model seems to be correctly skinned.

Have anybody already successfully imported an animated mesh from 3DS Max?

Here is the .fbx file, can somebody see what's wrong with it?


Thank you for reading me and for your help.

May 18, 2011 at 10:20 AM

I finally managed to fix this.

When exporting from 3DS Max, bake your animation and make sure you export to FBX200602_MB75.