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Goblin XNA v3.6 released

Jul 15, 2011 at 6:39 PM

This is the last release of Goblin XNA 3.x series which is based on XNA Game Studio 3.1. The next releases will be based on XNA Game Studio 4.0.


Jul 15, 2011 at 11:03 PM

Hi i'm a student and I never used goblin Xna... the code for programming with the version 3.6 in visual studio will it be the same that for the goblin 4.0?

Jul 15, 2011 at 11:59 PM

Yes, mostly. There will be many changes internally, but the API for Goblin XNA doesn't change (except for a few functions).

However, there are many API changes from XNA 3.1 to 4.0, so if you use XNA functions, it may require you change a lot.


Jul 16, 2011 at 3:23 PM
Edited Jul 16, 2011 at 3:50 PM

Oh and I think I have a problem with the Calibrating Camera, because all seems perfectly, I see myself and show the groundAlvar pdf image, perpendiculary to the camera, but it never recognize it, all the square are seen by the camera...It does nothing... Or I got the wrong markers..?



Edit: Oh I got it! It was the checkerboard from C:/ProgramFiles/Alvar1.5/doc