vision-based Hand interaction in goblinXNA

Apr 23, 2012 at 11:46 PM

HI all...
first, I want to say sorry if my english are bad..

actually I want to develop vision-based Hand interaction in augmented reality environment based on this journal/paper
http://www.tandfonline.com/doi/abs/10.1080/10447318.2011.555297
, so the hand can interact with virtual object(AR)
but in order to make those things work, I have to detect/track hand, then the tracked hand can interact with virtual object. 

Is it possible to develop these AR system using goblinXNA??

Coordinator
Apr 24, 2012 at 6:05 PM

Yes, that's totally possible. Tutorial 15 shows how you can combine OpenCV 2.1 with Goblin XNA. If you want to use other versions of OpenCV, you can see how I wrapped it in the source code and do whatever you need for hand tracking.

Ohan

May 19, 2012 at 9:51 PM
Edited May 19, 2012 at 9:55 PM
ohanoda wrote:

HI , all



Yes, that's totally possible. Tutorial 15 shows how you can combine OpenCV 2.1 with Goblin XNA. If you want to use other versions of OpenCV, you can see how I wrapped it in the source code and do whatever you need for hand tracking.

Ohan