Hope you are well. Well done on version 3.2. It's very stable and the new tutorials are very helpful.
I am hoping that you can help me with a problem which I am struggling with. I suspect the solution will be relatively straight forward!
I want an object (say a soccer ball) to effectively roll off the edge of a surface which is bound to a marker node. The marker node would be positioned in the real-world such that the soccer ball would appear to fall off of a real desktop (or table
Just to give you a little background - I have an animated character which loiters about a surface which is bound to my 'base0' marker node. I introduce soccer balls via a 'toolbar0' marker and drop them into the 'base0' marker's world coordinate space (when
I press a key). At this point the Newton physics engine takes over and the ball falls to the ground (base0 surface) and bounces a little. The animated character then runs toward the ball. The collision knocks the ball off the screen. This
is fine when the character kicks the ball off the left or right-hand-side of the screen, however if she kicks the ball down the Y axis (away from the camera and off the edge of the table) the ball appears to be suspected in mid-air, which of course
spoils the illusion.
So I think the really questions is, How do I make the world coordinates much lower (in the Z-Axis (height) for the virtual space which surrounds the surface bound to the marker node.
As always, I hope this makes sense.