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Mirrored Models

Feb 12, 2010 at 10:11 PM


I have been playing around with the Goblin XNA library recently and so far I've been able to load my own 3D models (From Maya). I however have two questions!

1. It seems my models always appear mirrored when I run my project and view them with webcam and marker. Is there any way to get around this mirroring effect other than pre-mirroring them in Maya and hopeing they come out reversed in XNA?

2. I was also wondering if anyone would have any tips on overriding the draw function in Goblin XNA, I have a custom shader that I would like to try and apply to my models.

Thanks for any input!!




Feb 16, 2010 at 1:43 AM

1. Really? That sounds very strange. Is that because you face your webcam toward you? If so, it will be mirrored because the camera is facing from the opposite direction. 

2. If you have your custom shader, then you can simply plug in your shader to the Model you want to use the shader for. Please see Tutorial 11 for applying a custom shader to a model.